Assassin Spell List
Assassin Spell List
1st-Level Assassin Spells
- Disguise Self: Changes your appearance.
- Detect Poison: Detects poison in one creature or small object.
- Feather Fall: Objects or creatures fall slowly.
- Ghost Sound: Figment sounds.
- Jump: Subject gets bonus on Jump checks.
- Low-Light Vision:Subject sees twice as far under current light.
- Obscuring Mist: Fog surrounds you.
- Sleep: Puts 4 HD of creatures into magical slumber.
- Silent Portal: Negates sound from door or window.
- True Strike: +20 on your next attack roll.
2nd-Level Assassin Spells
- Alter Self: Assume form of a similar creature.
- Cat's Grace: Subject gains +4 to Dex for 1 min./level.
- Darkness: 20-ft. radius of supernatural shadow.
- Fox's Cunning: Subject gains +4 Int for 1 min./level.
- Illusory ScriptM: Only intended reader can decipher.
- Invisibility: Subject is invisible for 1 min./level or until it attacks.
- Pass without Trace: One subject/level leaves no tracks.
- Spider Climb: Grants ability to walk on walls and ceilings.
- Undetectable Alignment: Conceals alignment for 24 hours.
3rd-Level Assassin Spells
- Amorphous Form: Subject becomes puddle-like and can slip through cracks quickly.
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
- False Life: Gain 1d10 temporary hp +1/level (max +10).
- Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
- Misdirection: Misleads divinations for one creature or object.
- NondetectionM: Hides subject from divination, scrying.
- Spider Poison: Touch deals 1d6 Str damage, repeats in 1 minute.
4th-Level Assassin Spells
- Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
- Dimension Door: Teleports you short distance.
- Freedom of Movement: Subject moves normally despite impediments.
- Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
- Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
- Locate Creature: Indicates direction to familiar creature.
- Modify Memory: Changes 5 minutes of subject's memories.
- Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Notes
An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An Xdenotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.
- Category:SRD Category:Rule Category:Spell Category:Magic
When a spell's name begins with "lesser," "greater," or "mass," the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice. Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word "level" in the spell lists that follow always refers to caster level. Creatures and Characters: The words "creature" and "character" are used synonymously in the spell descriptions.- Category:SRD Category:Rule Category:Spell Category:Magic